This series of values represents the ambient color to be applied to the entire scene. This series of values represents the RGB color values for the ambient light. The first three numbers represent the RGB values respectively. The numbers are somewhere between 0.0000 and 1.0000. 0.0 0.0 0.0 represents Black, while 1.0 1.0 1.0 represents White. The last number is always set to 1.0.
Entry Name: LightModel_Ambient
Entry Type: Character String that specifies the RGB color Intensities. The default value is 0.2000 0.2000 0.2000 1.0 (Black).