UseCircularMoves

When set to 1 (TRUE), this entry places circular move commands inside of circular features as well as outside of circular features. This is used with Circles, Cylinders, Cones, and Spheres, and is only relevant during Learn mode. Once the circular/move commands are present inside features, they remain there until you remove them.

Entry Name: UseCircularMoves

Entry Type: Whole number that specifies TRUE (1) or FALSE (0). The default value is 0.